

It stays smooth and fluid with no juddering.I can raise a number of other settings I couldn’t before* /rebates/&252fsteam-vr-compositor-not-available.Now why did I say even more experience now?īecause thanks to effectively computing “only” 18 fps: The only hiccup is when below 1000ft AGL (about) where these is a new bug with WU3 causing heavy CPU/GPU stalls, which makes rolling on taxiways a little bit jerky. Rightclick on SteamVR, select Uninstall, and click Delete.
#STEAMVR COMPOSITOR NOT AVAILABLE 436 INSTALL#
Fix 3 Re install SteamVR to fix SteamVR error 436 Launch Steam, go to Library, and select Tools. I just unboxed a new Alienware Aurora R7 with a GTX1080ti enty of power, plenty of memory. I know 18.5fps sounds insane but believe me, it is buttery smooth with the CJ4, the K350, and pretty much all other I’ve flown since. Open SteamVR, go to Settings, and select Developer. Hello: I'm sorry to start yet another 'compositor not available' thread, but I have no choice.I've tried everything else. It is hard believing how good this is working, but more than this, it helps me compensating for the WU3 lower perfs and maintaining an experience level similar to before. We validated the technique on two different VR headsets running on 90 Hz HTC Vive and Oculus Rift CV1 for Expriment 2 and 3 respectively. I’ve been commenting on the 1.16.x beta for weeks and in short it is giving same motion smoothing visual quality as WMR now, sometimes even better, because it is also supporting up to 6:1 motion smoothing frames (not just reprojection).
